Posted Jul 15th 2008 10:50PM by Jimmie Rodgers
Filed under: handhelds hacks, playstation hacks, portable audio hacks
DSPmusic.org has just released the latest version of its homebrew PSP music sequencer
PSPSeq 3.0. With PSPSeq you can create songs with up to 16 independent audio tracks, use WAV audio clips of your own and then modify them with a number of settings, or even use some of the built in synthesizers to generate sounds. There are strong looping and recording features as well. If you are into homebrew music apps on the PSP, then this will give you a strong offering of features. We had a chance to catch up with the author, [Ethan Bordeaux], and ask a few questions. You can check out the short interview after the break.
Continue reading PSPSeq 3.0, PSP sequencer release and interview
Posted Jun 13th 2008 12:35AM by Eliot Phillips
Filed under: portable audio hacks

Create Digital Music has been watching the Asus Eee PC closely. The laptop's portable nature and low price-cheaper than a turntable-have made them desirable to both producers and performers.
CDM has collected links to many people that are figuring out how to leverage the lightweight rig. [Dan Stowell] put together a
tutorial for SuperCollider, the
real time audio synthesis engine. The machine is good for simple text based tracker software too. On the Windows side, a lot of software, like
Guitar Rig, can be enabled with just a little display driver hacking. This really makes us wonder when we'll see the first Eee PC keytar mod.
Posted May 23rd 2008 3:30AM by Sean Percival
Filed under: portable audio hacks
[Peter Nyboer] has written an extensive post about
his experience with AudioCubes from
Percussa. Aside from their unique glowing exterior, these cubes are an innovative way to control and even produce audio tracks. Four faces of each cube are equipped with IR sensors to detect distance and communicate with other cubes. The cubes also have USB, a rechargeable battery, and audio in/out. Moving your hands around the sensors changes the MIDI output of the cube. Changing the cubes' orientation and distance from each other also changes the signal.
Max/MSP and
Live are both supported out of the box, but that doesn't mean it'll be easy to get started. [Peter] makes an important point: unlike traditional instruments, there's no obvious way to get started. At 400euro for 2 cubes and 650euro for 4 cubes, these devices aren't exactly being given away, but it's great to see new interfaces being imagined. A video of [Peter]'s first experiments with the cubes is embedded below;
read his full post to see more footage of the cubes in action... and naturally we'd love to see any DIY versions of this you can come up with.
Continue reading AudioCubes by Percussa
Posted Nov 11th 2007 8:43PM by Will O'Brien
Filed under: ipod hacks, portable audio hacks

I'm a fan of my Etymotic er6i (which have mysteriously vanished...) headphones, so
this simple hack caught my eye. [James C] sent in this simple method of upgrading the more affordable apple in ear headphones. The idea is simple, use a small hole punch to cut out the center of some cheap foam earplugs. Then replace the soft surrounds on the headphones with them. I'm guessing that this trick would work for quite a few in ear headphones that I've seen lately.
Posted Oct 22nd 2007 10:38PM by Will O'Brien
Filed under: portable audio hacks

[Alex] sent in
his clone of [Crispin Jones]' tengu. The tengu is essentially a funky visual sound meter that looks like it's lip syncing. [Alex]'s version is built around an ATMega48 microcontroller, an electric mic with a LM386 audio circuit and the required LED matrix display. There's an example tengu video
here - but I'm not sure what to say about the song in the demo. It's not dependent on USB - it actually works better with the clean power provided by batteries anyway.
Posted Oct 19th 2007 1:41PM by Will O'Brien
Filed under: misc hacks, portable audio hacks

It looks like
this one's been out there for a while, but it doesn't make it any less awesome. [Andrija] built this combination portable DAC/headphone amp. It takes optical audio input, feeds it through an analog devices AD1866 16bit/96khz decoder. After that, the audio is brought up to volume by an op-amp style headphone amp circuit.
Side note: I wrote up a few short notes on the
Sidekick LX I got today, if you dig that sort of thing.
Posted Oct 6th 2007 8:17PM by Will O'Brien
Filed under: gameboy hacks, handhelds hacks, misc hacks, pcs hacks, peripherals hacks, portable audio hacks
Yesterday, I was standing on a tropical island off the coast of Belize. Vacation rocked with lots of SCUBA diving, spearfishing and snorkeling. I'm back home, shaking off the jet lag and clearing up my inbox. Thanks to [fabienne] for filling in and letting me unplug for a while!
[Darkrom] has set a
new standard for Hack-A-Day readers... I haven't seen it in person, but that looks like a legit Hack-A-Day tattoo.
[null] sent in a new use for a frequency generator, a spare car amp, a sub-woofer and a plastic coffee can -
brass cartridge polishing.
[LoopyMind] sent in this Game Boy Advanced Movie Player
IDE hack. It's pretty much a direct CF to laptop drive cable with an external battery supply.
[Dingolishious] sent in a POE UPS/remote power
control solution. Could be handy if you're using many POE devices, or if you're having power issues. He added an inexpensive remote power monitor/switch solution behind his UPS. It senses power outages and kicks out an email - and allows remote power cycling of his POE devices. Of course, if you've got a linux box behind the UPS, it can monitor the output from the UPS and send notifications.
[William]
added a preamp stage to his
iKEY usb recorder. looks like an interesting toy - it'll record audio directly to a USB flash key. The pre-amp allows him to record in more challenging environments.
[Andrew] noted a simple mod to
increase the deadly fire power of the ubiquitous airsoft pellet gun. It's just a matter of reducing some extra space in the spring compression area.
Last but not least, [VIPER] modded his projector to use a
12v halogen headlight bulb. Not a bad idea - at one point I was pondering a 550 watt source four halogen as a possible replacement.
Posted Oct 5th 2007 5:52PM by Fabienne Serriere
Filed under: home entertainment hacks, misc hacks, portable audio hacks

When you need a rigid, vibration-free chassis for your amplifier, look no further than a
roasting pan. I've used cast cement for subwoofers, but using a cooking pan bolted to a heavy wooden chopping board is a cheap way to get a rigid surface on which to build audio gear. The amp circuitry used by [Mark] is not complex, but it gets the job done. The "oxygen free copper cable" and "pure silver wire" are not needed, just make sure you have a solid mechanical connection. In other words, just tin your wires, bend small "u" shapes at each end, hook them together, and apply solder to the heated ends. Alternatively, hold the ends of stranded wires parallel to each other and twist the ends together before tinning, then solder. Test everything with a multimeter while moving wire joints to make sure you have no weak connections. Now you won't waste your money on hyped-up cabling materials.
Thanks to [Gio] (who seems to have some personal
audio projects as well) for the tip.
Posted Aug 20th 2007 11:53PM by Will O'Brien
Filed under: portable audio hacks

[Jesse] sent in
this headphone amp. It's really just a board with a dedicated smd headphone amp chip(
MAX9725) and a pair of smd caps recycled from an old hard drive, but it does job. I think the goal is to boost low signals rather than the
usual audiophile quest for cleaner tunes.
Posted Jul 31st 2007 1:01PM by Will O'Brien
Filed under: handhelds hacks, misc hacks, portable audio hacks, wireless hacks

[sprite_tm] made my morning by sending in his
latest work. After opening up his new
SMC WSKP100
(Skype wifi phone) to identify the hardware differences, he managed to shrink a flash image from the SMCWSP100 to fit on his new toy. Then he spent some time hacking the kernel from the former to work on his phone. The result? A SIP operational phone that'll connect to his asterix server at half the price of SMC's official SIP phone.
Posted Jul 9th 2007 5:22PM by Will O'Brien
Filed under: portable audio hacks

Every so often, I like to check out the headphone amp scene at [
headwize]. The headphone lovers there never seem to stop. This little amp is one of the latest creations. The latest is the
mini v3 - it reflects a trend I've been seeing on homebrew hardware: SMD core chips and through hole components for support hardware. A 9 volt supplies power, and a pair of linear regulators. It's a nice simple, solid design - and you've gotta love the thumb screws. (I'm not sure how a more efficient PWM regulated power source would affect the audio output)
Posted Jun 21st 2007 5:30PM by Will O'Brien
Filed under: portable audio hacks

[formathirn] sent in his
latest project, his Beatbox 2.0. He was kind enough to write up an
instructable (Don't whine about it, they're giving away a friggin $6k laser etching machine.)
It features a 600 watt amp, four internal mid/fullrange speakers and it'll run external subs, if you don't mind carting them around. He used some p3 heat sinks to reduce the space needed by the amp and fit everything into an old 'Grundig Bandmaschine' case. For extra bling, he put used fiber optics in the side.
Posted Jun 14th 2007 4:38PM by Will O'Brien
Filed under: misc hacks, portable audio hacks, wireless hacks

[dk] sent in the
DVX project. It's a complete
D-STAR implementation that's built around a digital transceiver chip, an ATMEL mcu and a digital voice compression chip. Compared to most digital radio's I've seen, this one is pretty simple. The really complex action lives in the main chips with a bunch of caps and resistors to support them. Watch out for Digikey's pricing - it looks like a major gouge after looking at the tx/rx chips on
Analog Device's site. If you get them at a decent price, they could make great rf links for your projects. The link to the paper seems a bit broken, but here's the
correct one.
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